Dec 08, 2009, 12:34 AM // 00:34
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#81
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Wilds Pathfinder
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Quote:
Originally Posted by Bryant Again
The fact that people consider a "balanced" team to require a tank to hold aggro really shows how much this game has fallen, and how much the mindset of many players have grown accustomed to that.
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Real balanced doesn't really work in DoA HM...with 100 life steal hungers what do you suggest people do? For UW, try doing 4 horsemen without some sort of a tank, in HM.
Quote:
Originally Posted by Kook~NBK~
I agree that the rewards should match the challenge involved. Right now with UWSCs & SF, the rewards are much greater than the challenge involved. Conversely, with balanced groups/ PUGs, the rewards are too low for the challenge involved. Back in the day, when ectos were worth 12K +, the reward matched the challenge for balanced groups/pugs.
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Hmm let see...12k x 2 ectos = 24k...+2k of junk = 26k. Divide that by 3 hours + 1 hour due to pug failures (this is conservative, pug fail way more) = 6.5k per hour. Nope, raptor farm and feather farm is still way faster, please try again. I'll like to complete my GWAMM before guild wars 3 comes out, tyvm.
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Dec 08, 2009, 12:34 AM // 00:34
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#82
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by Trader of Secrets
I think SF should stay, but should be non-damaging, just a harmless tank
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Waste of a party member then.
Nerf it, I couldn't care less anymore. These endless debates are.. well, endless. I'm just tired of GW players pointing the finger at everything but the root of the problem.
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Dec 08, 2009, 01:49 AM // 01:49
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#83
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quote:
Originally Posted by Golgotha
Pick up some random PvP'ers.. not much different. Like an entire team watching as the lone anti-caster is taking down my monk while bashing on minions. The average player is just that -- average. Given that a high percentage of knowledgeable players have moved on, that would mean what was once considered below average or even poor is now the mean. This fact applies for all areas, PvE or PvP.
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Just my opinion is that PvP can teach you stuff where a hardcore PvE player may or probably not know. I still like to play with people that has a least some PvP knowledge :/ That's just me,anyways don't want to derail the subject of the thread so back to SF.
SF is like ursan, it eventually got hit. A lot of people defended ursan and a lot of people wanted ursan to go. The point is SF is going.
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Dec 08, 2009, 02:12 AM // 02:12
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#84
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Hall Hero
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Quote:
Originally Posted by UnChosen
Real balanced doesn't really work in DoA HM...with 100 life steal hungers what do you suggest people do? For UW, try doing 4 horsemen without some sort of a tank, in HM.
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I'm not blaming the players here. I'm blaming ANet for thinking "more damage = more challenge", and doing a lot of other poor decisions.
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Dec 08, 2009, 02:43 AM // 02:43
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#85
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Pre-Searing Cadet
Join Date: May 2006
Location: az
Guild: kush
Profession: N/
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Yes, nerf SF and give warriors an AoE Taunt skill
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Dec 08, 2009, 03:23 AM // 03:23
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#86
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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my guild does 9 dungeons with permaform, all under 30 mins, and it's not OP?
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Dec 08, 2009, 03:45 AM // 03:45
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#87
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quote:
Originally Posted by Bryant Again
I'm not blaming the players here. I'm blaming ANet for thinking "more damage = more challenge", and doing a lot of other poor decisions.
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this guy speaks the truth
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Dec 08, 2009, 05:04 AM // 05:04
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#88
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Axeman002
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
apart from the QQ posts anyone else agree on this?
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Agree.
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Dec 08, 2009, 05:14 AM // 05:14
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#89
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Wilds Pathfinder
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Quote:
Originally Posted by Crippie its Tom
my guild does 9 dungeons with permaform, all under 30 mins, and it's not OP?
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I guess 30 min for 2 diamonds is slightly better than 2 hours for 2 diamonds...
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Dec 08, 2009, 12:28 PM // 12:28
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#90
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Krytan Explorer
Join Date: Nov 2007
Location: Somewhere in California
Guild: I Gots A Crayon [Blue]
Profession: Me/Mo
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Quote:
Originally Posted by FyrFytr998
Agree.
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I lol'd. I lol'd so hard. But SF still needs to go. :P
+5 for artistic style.
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Dec 08, 2009, 12:43 PM // 12:43
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#91
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Have to support Axe on this one, havent played since UW nerf (quit game really, not cuz of that). I didnt like SF because it was so easy to make money with it, but because it was great for pugging. Every thread on guru is either: There is nog more pugging, or SF is op. Both are true, but SF made for great pugging, which will stop if it gets nerfed. 90% of gw wont be good enough to finish UW, and 99% of pugs will fail. Great way to play a game then..
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Dec 08, 2009, 12:43 PM // 12:43
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#92
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Keeping DoA Alive
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
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Quote:
Originally Posted by Carboplatin
People were doing UW with core+ prophecies skills only without cons or pve skills.
you don't need SF.
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after hardmode was introduced? no they wasnt.
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Dec 08, 2009, 12:48 PM // 12:48
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#93
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Why the hell is this thread still open? Mods don't get their cool points by doing their job?
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Dec 08, 2009, 01:24 PM // 13:24
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#94
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by Bryant Again
I'm not blaming the players here. I'm blaming ANet for thinking "more damage = more challenge", and doing a lot of other poor decisions.
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I hate to point it out; but your thinking is flawed. What ANet is actually thinking is: More damage=More copies sold!
We the player base dont contribute to ANet once we have bought the game. The only way for ANet to make money is to keep on selling more copies. And the only way they can do so this late in the game is by dumbing it down so as to keep it atractive for newcomers.
ANet has a clearly defined goal; and believe me its not about balance or content. Its about MONEY!
THIS IS THE PRICE WE ALL PAY FOR NO MONTHLY FEES.
Now I say nerf the game; and rollout GW2 allready.
Here ends the lesson.
Last edited by isildorbiafra; Dec 08, 2009 at 01:31 PM // 13:31..
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Dec 08, 2009, 01:44 PM // 13:44
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#95
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Wilds Pathfinder
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Quote:
Originally Posted by kedde
UW was never too hard 4,5 years ago.
It isn't today either, not with HM either since so many options for making you and your team have a raise in power higher than the enemies you fight are numerous in means of cons, stupidly powerful skills, and pve skills.
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UW isn't hard. Getting through UW with a PUG is hard.
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Dec 08, 2009, 02:32 PM // 14:32
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#96
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by isildorbiafra
ANet has a clearly defined goal; and believe me its not about balance or content. Its about MONEY!
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We're not in the 8bit era any more. Every game in the last 20 years or so was made for money. That didn't stop the devs for making good content and balancing their games.
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Dec 08, 2009, 02:45 PM // 14:45
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#97
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Wilds Pathfinder
Join Date: Sep 2007
Guild: Textual Harassment [kTHX]
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I agree with OP, it's become such a big part of the game that if it's removed we'll see even more balance issues.
This is not a QQ, just my opinion
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Dec 08, 2009, 04:15 PM // 16:15
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#98
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by BlackSephir
Why the hell is this thread still open? Mods don't get their cool points by doing their job?
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Agreed. I don't like the schizophrenic enforcement of the rules.
This thread: http://www.guildwarsguru.com/forum/s...php?t=10416034
gets closed immediately because its a violation of forum rules because it includes a topic that was already discussed... once... 9 months ago.
But the 8172th thread about SF qq gets to stay open?
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Dec 08, 2009, 04:48 PM // 16:48
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#99
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by HawkofStorms
Agreed. I don't like the schizophrenic enforcement of the rules.
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A hazard of having ten mods plus admins. It's like having a dozen parents that all feel obligated to uphold the decision of the first parent to address a problem, even when they don't agree with it, then talk out the issue behind closed doors.
Not that I'm saying there's a more optimal solution given the circumstances. It'd be unreasonable to ask a single admin/mod to deal with this forum, or even a very small group, on a purely volunteer basis. All we can do is send them signals via our posts that this needs to be closed.
Hint, hint.
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Dec 08, 2009, 09:32 PM // 21:32
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#100
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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+1 before the long overdue close
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