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Old Dec 08, 2009, 12:34 AM // 00:34   #81
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Originally Posted by Bryant Again View Post
The fact that people consider a "balanced" team to require a tank to hold aggro really shows how much this game has fallen, and how much the mindset of many players have grown accustomed to that.
Real balanced doesn't really work in DoA HM...with 100 life steal hungers what do you suggest people do? For UW, try doing 4 horsemen without some sort of a tank, in HM.

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Originally Posted by Kook~NBK~ View Post
I agree that the rewards should match the challenge involved. Right now with UWSCs & SF, the rewards are much greater than the challenge involved. Conversely, with balanced groups/ PUGs, the rewards are too low for the challenge involved. Back in the day, when ectos were worth 12K +, the reward matched the challenge for balanced groups/pugs.
Hmm let see...12k x 2 ectos = 24k...+2k of junk = 26k. Divide that by 3 hours + 1 hour due to pug failures (this is conservative, pug fail way more) = 6.5k per hour. Nope, raptor farm and feather farm is still way faster, please try again. I'll like to complete my GWAMM before guild wars 3 comes out, tyvm.
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Old Dec 08, 2009, 12:34 AM // 00:34   #82
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Originally Posted by Trader of Secrets View Post
I think SF should stay, but should be non-damaging, just a harmless tank
Waste of a party member then.

Nerf it, I couldn't care less anymore. These endless debates are.. well, endless. I'm just tired of GW players pointing the finger at everything but the root of the problem.
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Old Dec 08, 2009, 01:49 AM // 01:49   #83
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Originally Posted by Golgotha View Post
Pick up some random PvP'ers.. not much different. Like an entire team watching as the lone anti-caster is taking down my monk while bashing on minions. The average player is just that -- average. Given that a high percentage of knowledgeable players have moved on, that would mean what was once considered below average or even poor is now the mean. This fact applies for all areas, PvE or PvP.
Just my opinion is that PvP can teach you stuff where a hardcore PvE player may or probably not know. I still like to play with people that has a least some PvP knowledge :/ That's just me,anyways don't want to derail the subject of the thread so back to SF.

SF is like ursan, it eventually got hit. A lot of people defended ursan and a lot of people wanted ursan to go. The point is SF is going.
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Old Dec 08, 2009, 02:12 AM // 02:12   #84
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Originally Posted by UnChosen View Post
Real balanced doesn't really work in DoA HM...with 100 life steal hungers what do you suggest people do? For UW, try doing 4 horsemen without some sort of a tank, in HM.
I'm not blaming the players here. I'm blaming ANet for thinking "more damage = more challenge", and doing a lot of other poor decisions.
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Old Dec 08, 2009, 02:43 AM // 02:43   #85
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Yes, nerf SF and give warriors an AoE Taunt skill
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Old Dec 08, 2009, 03:23 AM // 03:23   #86
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my guild does 9 dungeons with permaform, all under 30 mins, and it's not OP?
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Old Dec 08, 2009, 03:45 AM // 03:45   #87
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Originally Posted by Bryant Again View Post
I'm not blaming the players here. I'm blaming ANet for thinking "more damage = more challenge", and doing a lot of other poor decisions.

this guy speaks the truth
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Old Dec 08, 2009, 05:04 AM // 05:04   #88
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Originally Posted by Axeman002 View Post
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.

apart from the QQ posts anyone else agree on this?
Agree.
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Old Dec 08, 2009, 05:14 AM // 05:14   #89
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Originally Posted by Crippie its Tom View Post
my guild does 9 dungeons with permaform, all under 30 mins, and it's not OP?
I guess 30 min for 2 diamonds is slightly better than 2 hours for 2 diamonds...
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Old Dec 08, 2009, 12:28 PM // 12:28   #90
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Originally Posted by FyrFytr998 View Post
Agree.
I lol'd. I lol'd so hard. But SF still needs to go. :P

+5 for artistic style.
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Old Dec 08, 2009, 12:43 PM // 12:43   #91
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Have to support Axe on this one, havent played since UW nerf (quit game really, not cuz of that). I didnt like SF because it was so easy to make money with it, but because it was great for pugging. Every thread on guru is either: There is nog more pugging, or SF is op. Both are true, but SF made for great pugging, which will stop if it gets nerfed. 90% of gw wont be good enough to finish UW, and 99% of pugs will fail. Great way to play a game then..
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Old Dec 08, 2009, 12:43 PM // 12:43   #92
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Originally Posted by Carboplatin View Post
People were doing UW with core+ prophecies skills only without cons or pve skills.

you don't need SF.

after hardmode was introduced? no they wasnt.
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Old Dec 08, 2009, 12:48 PM // 12:48   #93
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Why the hell is this thread still open? Mods don't get their cool points by doing their job?
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Old Dec 08, 2009, 01:24 PM // 13:24   #94
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Originally Posted by Bryant Again View Post
I'm not blaming the players here. I'm blaming ANet for thinking "more damage = more challenge", and doing a lot of other poor decisions.
I hate to point it out; but your thinking is flawed. What ANet is actually thinking is: More damage=More copies sold!

We the player base dont contribute to ANet once we have bought the game. The only way for ANet to make money is to keep on selling more copies. And the only way they can do so this late in the game is by dumbing it down so as to keep it atractive for newcomers.

ANet has a clearly defined goal; and believe me its not about balance or content. Its about MONEY!

THIS IS THE PRICE WE ALL PAY FOR NO MONTHLY FEES.

Now I say nerf the game; and rollout GW2 allready.

Here ends the lesson.

Last edited by isildorbiafra; Dec 08, 2009 at 01:31 PM // 13:31..
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Old Dec 08, 2009, 01:44 PM // 13:44   #95
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Originally Posted by kedde View Post
UW was never too hard 4,5 years ago.
It isn't today either, not with HM either since so many options for making you and your team have a raise in power higher than the enemies you fight are numerous in means of cons, stupidly powerful skills, and pve skills.
UW isn't hard. Getting through UW with a PUG is hard.
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Old Dec 08, 2009, 02:32 PM // 14:32   #96
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Originally Posted by isildorbiafra View Post
ANet has a clearly defined goal; and believe me its not about balance or content. Its about MONEY!
We're not in the 8bit era any more. Every game in the last 20 years or so was made for money. That didn't stop the devs for making good content and balancing their games.
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Old Dec 08, 2009, 02:45 PM // 14:45   #97
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I agree with OP, it's become such a big part of the game that if it's removed we'll see even more balance issues.

This is not a QQ, just my opinion
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Old Dec 08, 2009, 04:15 PM // 16:15   #98
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Originally Posted by BlackSephir View Post
Why the hell is this thread still open? Mods don't get their cool points by doing their job?
Agreed. I don't like the schizophrenic enforcement of the rules.
This thread: http://www.guildwarsguru.com/forum/s...php?t=10416034
gets closed immediately because its a violation of forum rules because it includes a topic that was already discussed... once... 9 months ago.

But the 8172th thread about SF qq gets to stay open?
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Old Dec 08, 2009, 04:48 PM // 16:48   #99
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Originally Posted by HawkofStorms View Post
Agreed. I don't like the schizophrenic enforcement of the rules.
A hazard of having ten mods plus admins. It's like having a dozen parents that all feel obligated to uphold the decision of the first parent to address a problem, even when they don't agree with it, then talk out the issue behind closed doors.

Not that I'm saying there's a more optimal solution given the circumstances. It'd be unreasonable to ask a single admin/mod to deal with this forum, or even a very small group, on a purely volunteer basis. All we can do is send them signals via our posts that this needs to be closed.

Hint, hint.
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Old Dec 08, 2009, 09:32 PM // 21:32   #100
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+1 before the long overdue close
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